The People

Triseum™ is a team of seasoned professionals from the game design, technology and education industries. There is a collective passion for making the highest quality games at every educational level. Our team personifies bold curiosity.

André Thomas, CEO

André Thomas’ passion for game-based learning resonates inside and outside of the classroom.  With more than 20 years in CGI production, he has worked around the world on legendary video games, live action feature films and gripping commercials. He served as Head of Graphics for EA Sports Football (including NCAA, Head Coach, NFL Tour and Madden, the longest running and most successful sports franchise in this history of the games industry); and is also credited with creating graphics for such notable films as Men in Black, Con Air, Independence Day, Valiant, Ant Bully and Tomorrow Never Dies.

Today, André shares his insights, ideas and overall love for gaming across academia. He founded and serves as the director of the LIVE Lab in the Department of Visualization at Texas A&M University, where he also teaches game design, game development and interactive graphics techniques. In 2014, he founded Triseum and currently serves as the CEO, inspiring students and faculty through immersive, engaging and fun learning experiences. He was named an EdTech Leadership award winner and is a renowned speaker at education and technology events, including SXSW.

Karen Thomas

Office Manager

Favorite Movie:

The Secret of the Kells
I think the visual approach to learning, in our case games, is a refreshing and modern tactic to an age old problem – encouraging the joy of learning. It is a pleasure to be involved in this inspirational approach in any capacity I am able.

Toni Phillips


What was your first job?

Funny enough the first time I ever received money after a day’s work was age eight, living in Wrightsville Beach, NC.  My mother worked for a large mall called The Galleria and on weekends I’d come to the mall and perform as the assistant to the malls Magician.  I loved being able see the show from the other side of the stage, and learn how the “magic” actually worked.  Getting paid, even a few dollars, was akin to having dessert with your dessert.

Marwan Ansari

Director of Technology

Favorite fictional character:

Doctor Who – the dude travels time and space and fixes stuff with a friend and screwdriver without killing …. pretty bad ass when you think about it.

Shelley Kaufeld

Art Director

Do you collect anything? What is it?

Legos – Star Wars, Harry Potter, Toy Story, Ghostbusters, Wall-E – I have an excessive amount of legos … it’s not a problem, though, I can stop anytime I want.

Amber Muenzenberger

Director of Learning

What celebrity would you like to meet for a cup of coffee?

Some would consider me a foodie!  I enjoy cooking to relax, combining new flavors, and eating a variety of foods.  I often find myself traveling (both domestic and internationally) to eat and try local cuisines.  One of my favorite places to travel is New Orleans, in which I always make sure I stop at a John Besh restaurant to enjoy a new dish and seasonal ingredients.  Thus, I would most like to have a cup of coffee with John Best to discuss his culinary travel and journey to restore the New Orleans food scene after Katrina.

Marty Newcomb

Senior Game Designer

Thomas Marshall

Development Manager

Favorite Movie:

The Adventures of Baron Munchausen

Cameron Coker

Associate Producer

Favorite Quote:

“If you can’t explain it simply, you don’t understand it well enough.” – Albert Einstein

Jake Lenzen

Game Design Lead

Most unusual item you keep in your desk?
A constant supply of Mio: Energy

Favorite fictional character?
Kaladin Stormblessed from the Stormlight Archive

Most unusual talent?
I’m really good at juggling

Adam Rehmann

Art Lead

In the movie of your life, which actor would play you?

Who would play me? Easy: Mark Wahlberg. But not like most people know him. I’m talking early 90’s Marky Mark, when he was a rapper and fitness guru. Good Vibrations and such. POW!

Emma Mercado

Environment Artist

What was your childhood ambition?

When I was tiny I wanted my own cooking show, but since I knew most shows were only 30 minutes long I figured I’d have lots of free time to start a flower shop at the corner of my favorite park.

Chase Hardy

Game Designer

Childhood Ambition:

To build doghouses.
From a young age I loved animals. I had a dog. I liked building things. It’s only natural I wanted to combine both, right? Though I have never successfully built one, I still have drawings from those doghouse-building dreams and sometimes think I could still make some money off designer doghouses. Backup plan.

Brooke Griffith

Software Engineer

What’s the most unusual item on your desk?

The most unusual item on my desk is a stuffed animal of a monster from Final Fantasy. It helps me problem solve when I talk out loud to something, so I usually talk to it. I’m not sure if that makes me seem more or less crazy than just talking to myself.

Tessa Knopf

UI Artist

If you could travel anywhere in the world, where would you want to go?

I have an ever-growing bucket list of places I’d go. My first stop would be the Batu Caves and Temples in Gombak Malaysia.

Elizabeth Stephens

3D Artist

If you could go back in time, what year would you travel to?

Some time in the late Cretaceous. I’ve always thought it would be pretty sweet to have a triceratops as my mighty steed. Life would be short, but awesome.

Kodi Tapie

Software Engineer

If you could go back in time, what year would you travel to?

I’m too uncertain about potential paradox scenarios to go through with this.

James Storey

Software Engineer

What’s your favorite quote or saying?

“Science is knowledge which we understand so well that we can teach it to a computer; and if we don’t fully understand something, it is an art to deal with it.” -Donald Knuth

Rebecca Migl

3D Artist

Favorite Book:

My favorite book is Watership Down, I own multiple copies and I have read it almost every year since first picking it up in 2008.
“There is nothing that cuts you down to size like coming to some strange and marvelous place where no one even stops to notice that you stare about you.” -Richard Adams, Watership Down

Michael Stephens

Software Engineer

What’s your favorite quote or saying?

“Fantasy is a natural human activity. It certainly does not destroy or even insult Reason; and it does not either blunt the appetite for, nor obscure the perception of, scientific verity. On the contrary. The keener and the clearer is the reason, the better fantasy will it make.” – J.R.R. Tolkien

Emily Vincent

Concept Artist

Favorite movies:

Some of my favorite movies include The Grand Budapest Hotel, Young Victoria and Disney’s Fantasia 2000. However, I am always in the mood to watch Ferris Bueller’s Day Off.

Reid Tracy

Game Designer

Favorite song:

“Coils of Light” from Dragon’s Dogma: Dark Arisen, one of my favorite games. It tells the tragic backstory of one of the game’s main antagonists and perfectly sets the tone for the game’s story and final boss fight.

Steven W. Carruthers

Instructional Designer

Favorite fictional character:

I’ve always admired George Bailey (James Stewart) in the film It’s a Wonderful Life (1946). Despite a life lived through his altruistic acts, he could not see the positive effects he had on others.

Stephen Swirsky

Multimedia Artist

Do you collect anything? What is it?

Video Games. Movies. Books. Action Figures. Music. Art. Basically anything creative. I love surrounding myself with the things that inspire me. Also they double as sweet house decorations. Win-win.

Dallas Glowka

Technical Artist

What was your first job?

From the 11th to 12th grade I cared for parrots on a privately owned parrot farm in the boonies.  It was fun. And weird.  I retained a lot of permanent knowledge about parrots that I don’t really think I’ll ever have a use for.


We’re always on the look-out for hard working people that have a passion for games.

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