
More Students Earn A’s After Playing Triseum’s Calculus Game Variant: Limits
Research Links Gameplay to Higher Scores and Stronger Learning Outcomes at Texas A&M University College Station, TX – May 2, 2019 – A calculus game

Command History as the Medici: Play ARTé: Mecenas on Steam
Millions of Gamers Can Prosper or Perish as a Member of the Italian Renaissance’s Most Influential Family

Triseum’s ARTé: Mecenas Earns Prominent Game Academy Award at CAFA’s ‘Play Beyond the Game’ Exhibit in China
Recognition Further Fuels Company’s Growth Strategy in Chinese Market

Triseum to Release Highly Anticipated Art History Games for Fall Term
New Releases Build on Triseum’s Game-Based Learning Franchise, Which Has Improved Student Engagement and Learning Outcomes in Classrooms Around the World

Results From Triseum’s Year-Long Game-Based Learning Validation Study Reveal Strong Student Engagement, Motivation and Knowledge Acquisition
Instructors Applaud Games for Attracting Students’ Attention, Increasing Confidence, Exercising Imaginations and Improving Performance

Triseum and Tencent Bring Calculus Video Game to Chinese Gaming Market
Partnership Fuels Growth and Popularity of Serious Games on a Global Scale

Triseum and NAEA Advance Art Education and Game-Based Learning Programs
Partnership Promotes Power of Visual Arts and Opportunities for Students to Learn in Innovative and Immersive Ways

Triseum’s Game-Based Learning Webinar Leads off STEM Discovery Week
Triseum has partnered with European Schoolnet to host a webinar for STEM Discovery Week

Triseum Earns Prestigious Grant from National Science Foundation to Further Develop Variant Calculus Game Series
Triseum has been awarded a National Science Foundation (NSF) Small Business Innovation Research (SBIR) grant

Triseum Honors Two Game-Based Learning Teacher of the Year Recipients
Triseum announced its U.S. and international GBL Teacher of the Year winners

Triseum’s Art History Game, ARTé: Mecenas™, Wins Two Prestigious Serious Games Awards
ARTé: Mecenas is revolutionizing the way students explore and retain art history curriculum, while winning both domestic and international awards in the process

Triseum Teams With Amazon and Other EdTech Powerhouses to Present Session at EDUCAUSE Conference
Panelists to Discuss the Hottest Cloud-Enabled Education Trends to Watch in 2018

Triseum Partners with European Schoolnet to Launch Game-Based Learning Study Across Five Countries
Groundbreaking Research Actively Engages European Educators to Test the Effectiveness of Gaming and its Ability to Transform the Teaching and Learning Experience

Triseum Launches Online Store and Pre-Purchase Options, Broadening Access to Game-Based Learning
Direct and Advance Buying Opportunities Connect Students to Newly Released Versions of Variant: Limits™ and ARTé: Mecenas™, as well as Future Games in Each Series

Triseum™ Student Ambassadors Expand Game-Based Learning on College Campuses
Triseum Has Student Ambassadors on over 200 College Campuses Beginning this Fall Semester, Raising Awareness and Providing Support for Game-Based Learning

Triseum CEO André Thomas Invited to be a Lead Instructor at National Arts Education Association SummerStudio
Hands-On Teaching and Collaboration Sparks Creativity in Design Thinking and Game Design

Triseum Invited to Join Landmark Games for Change Industry Circle
G4C Recognizes Triseum as an Emerging Leader in Game-Based Learning for its Contributions to the Advancement of Education

Triseum Named SIIA Education Technology CODiE Award Finalist for Best Mathematics Instructional Solution
Variant: Limits™ Earns Prestigious Industry Recognition for Unique Approach to Connecting Mathematics and Game Play