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Featured

Triseum’s Game-Based Learning Technology Empowers Schools to Immediately Deliver Online Content in Midst of Virus Uncertainties

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  • Triseum’s Game-Based Learning Technology Empowers Schools to Immediately Deliver Online Content in Midst of Virus Uncertainties
    by André Thomas
    March 11, 2020
    TRISEUM IS OFFSETTING FEES AND HELPING FACULTY GET ONLINE CONTENT UP AND RUNNING QUICKLY AND EASILY
  • More Students Earn A’s After Playing Triseum’s Calculus Game Variant: Limits
    by Shelley Kaufeld
    May 2, 2019
    Research Links Gameplay to Higher Scores and Stronger Learning Outcomes at Texas A&M University College Station, TX – May 2, 2019 – A calculus game developed by game-based learning company Triseum and Texas A&M is […]
  • Command History as the Medici: Play ARTé: Mecenas on Steam
    by André Thomas
    November 8, 2018
    Millions of Gamers Can Prosper or Perish as a Member of the Italian Renaissance’s Most Influential Family
  • Triseum’s ARTé: Mecenas Earns Prominent Game Academy Award at CAFA’s ‘Play Beyond the Game’ Exhibit in China
    by André Thomas
    September 19, 2018
    Recognition Further Fuels Company’s Growth Strategy in Chinese Market
  • Triseum to Release Highly Anticipated Art History Games for Fall Term
    by André Thomas
    July 17, 2018
    New Releases Build on Triseum’s Game-Based Learning Franchise, Which Has Improved Student Engagement and Learning Outcomes in Classrooms Around the World
  • Results From Triseum’s Year-Long Game-Based Learning Validation Study Reveal Strong Student Engagement, Motivation and Knowledge Acquisition
    by André Thomas
    July 10, 2018
    Instructors Applaud Games for Attracting Students’ Attention, Increasing Confidence, Exercising Imaginations and Improving Performance
  • Triseum and Tencent Bring Calculus Video Game to Chinese Gaming Market
    by André Thomas
    June 4, 2018
    Partnership Fuels Growth and Popularity of Serious Games on a Global Scale
  • Triseum and NAEA Advance Art Education and Game-Based Learning Programs
    by André Thomas
    April 10, 2018
    Partnership Promotes Power of Visual Arts and Opportunities for Students to Learn in Innovative and Immersive Ways
  • Triseum’s Game-Based Learning Webinar Leads off STEM Discovery Week
    by André Thomas
    March 22, 2018
    Triseum has partnered with European Schoolnet to host a webinar for STEM Discovery Week
  • Triseum Earns Prestigious Grant from National Science Foundation to Further Develop Variant Calculus Game Series
    by André Thomas
    March 16, 2018
    Triseum has been awarded a National Science Foundation (NSF) Small Business Innovation Research (SBIR) grant
  • Triseum Honors Two Game-Based Learning Teacher of the Year Recipients
    by André Thomas
    February 27, 2018
    Triseum announced its U.S. and international GBL Teacher of the Year winners
  • Triseum’s Art History Game, ARTé: Mecenas™, Wins Two Prestigious Serious Games Awards
    by André Thomas
    December 19, 2017
    ARTé: Mecenas is revolutionizing the way students explore and retain art history curriculum, while winning both domestic and international awards in the process
  • Triseum Teams With Amazon and Other EdTech Powerhouses to Present Session at EDUCAUSE Conference
    by André Thomas
    November 2, 2017
    Panelists to Discuss the Hottest Cloud-Enabled Education Trends to Watch in 2018
  • Triseum Partners with European Schoolnet to Launch Game-Based Learning Study Across Five Countries
    by André Thomas
    September 6, 2017
    Groundbreaking Research Actively Engages European Educators to Test the Effectiveness of Gaming and its Ability to Transform the Teaching and Learning Experience
  • Triseum Launches Online Store and Pre-Purchase Options, Broadening Access to Game-Based Learning
    by André Thomas
    August 17, 2017
    Direct and Advance Buying Opportunities Connect Students to Newly Released Versions of Variant: Limits™ and ARTé: Mecenas™, as well as Future Games in Each Series
  • Triseum™ Student Ambassadors Expand Game-Based Learning on College Campuses
    by André Thomas
    August 14, 2017
    Triseum Has Student Ambassadors on over 200 College Campuses Beginning this Fall Semester, Raising Awareness and Providing Support for Game-Based Learning
  • Triseum CEO André Thomas Invited to be a Lead Instructor at National Arts Education Association SummerStudio
    by André Thomas
    July 17, 2017
    Hands-On Teaching and Collaboration Sparks Creativity in Design Thinking and Game Design
  • Triseum Invited to Join Landmark Games for Change Industry Circle
    by André Thomas
    June 26, 2017
    G4C Recognizes Triseum as an Emerging Leader in Game-Based Learning for its Contributions to the Advancement of Education
  • Triseum Named SIIA Education Technology CODiE Award Finalist for Best Mathematics Instructional Solution
    by André Thomas
    June 21, 2017
    Variant: Limits™ Earns Prestigious Industry Recognition for Unique Approach to Connecting Mathematics and Game Play
  • Triseum Takes Home Gold and Silver in 2017 International Serious Play Awards
    by André Thomas
    June 19, 2017
    Variant: Limits™ and ARTé: Mecenas™ Honored for Revolutionizing the Learning Experience
  • Triseum and European Schoolnet’s Future Classroom Lab Partner to Help Students Succeed
    by André Thomas
    June 14, 2017
    Collaboration with FCL’s Network of Education Innovators Aims at Advancing 21st Century Teaching and Learning with Serious Games
  • USDLA Awards Triseum™ with Innovation Award For Excellence in Distance Learning
    by André Thomas
    May 2, 2017
    Triseum’s Calculus Game, Variant: Limits™, Recognized for its Engaging and Measurable Impact on the Learning Experience
  • Triseum Gives AP and College Calculus Students Direct Access to Variant: Limits™
    by André Thomas
    March 16, 2017
    Demand for Calculus Game Grows as Students Express Clear and Immediate Need For It
  • Triseum Signs Three-Year Agreement with Texas A&M Department of Visualization for Game Based Learning
    by André Thomas
    March 10, 2017
    Texas A&M to Broaden Use of ARTé: Mecenas Game Across All Art History Survey Courses
  • Triseum’s ARTé: Mecenas™ Game Boosts Students’ Knowledge Gain by Nearly 25 Percent
    by André Thomas
    March 7, 2017
    Art History Game Provides an Immersive and Contextual Experience that Not Only Makes Learning Fun, but also Produces Measurable Results
  • Gearbox Publishing, Triseum and Legends of Learning Join Entertainment Software Association
    by André Thomas
    March 6, 2017
    Gearbox Publishing, Triseum and Legends of Learning have joined the Entertainment Software Association (ESA), the trade group announced today
  • Triseum Commits to Fund Endowed Chair for the Department of Visualization at Texas A&M University
    by André Thomas
    January 31, 2017
    Endowment Recognizes Shared Commitment to Higher Education Advancement and Student Achievement in Technology, Art and Science
  • Triseum Selected as Finalist for SXSW Accelerator Competition
    by André Thomas
    January 25, 2017
    Triseum to Showcase Educational Video Games in the Entertainment and Content Technologies Category
  • Triseum and NAEA Advance Art Education and Game-Based Learning Programs
    by André Thomas
    January 10, 2017
    Company’s Game Development Approach Relies on Research and Testing Validation Studies to Create and Continually Advance Academic Video Games
  • Triseum and NAEA Advance Art Education and Game-Based Learning Programs
    by André Thomas
    January 4, 2017
    Thousands of Educators and Mathematicians to Explore Innovations and Trends Impacting Students
  • Triseum and NAEA Advance Art Education and Game-Based Learning Programs
    by André Thomas
    November 11, 2016
    André Thomas to Share Strategies and Lessons Learned from Designing and Developing Art History and Calculus Games for Higher Education
  • Triseum and NAEA Advance Art Education and Game-Based Learning Programs
    by André Thomas
    October 26, 2016
    “Variant: Limits” Brings Calculus to Life by Transforming Abstract Ideas into Creative and Visually Engaging Challenges
  • Triseum and NAEA Advance Art Education and Game-Based Learning Programs
    by mekinsel
    October 24, 2016
    Company Recognized for Innovation in Academic Gaming and Dedication to the Community, Including its Collaboration with Texas A&M University
  • Triseum Secures Additional $2 Million to Expand Powerful, Results-Driven Game-Based Learning Opportunities in Higher Ed
    by André Thomas
    October 19, 2016
    Company Invests in Creating the Most In-Demand Academic Games and Building its Talented Team of EdTech and Gaming Veterans, Hiring Scot Chadwick as CRO
  • Triseum CEO and Gaming Icon André Thomas Takes the Stage at Intentional Play Summit
    by André Thomas
    October 6, 2016
    Trisuem’s ARTé: Mecenas is Among a Select Group of Games Featured in the Summit’s Sessions and On-Site Arcade

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