Located in Bryan, Texas, and neighbors to Texas A&M University, Triseum is made up of game designers, educators, artists and storytellers on a mission to transform education.
André Thomas’ passion for game-based learning resonates inside and outside of the classroom. With more than 20 years in CGI production, he has worked around the world on legendary video games, live action feature films and gripping commercials. He served as Head of Graphics for EA Sports Football (including NCAA, Head Coach, NFL Tour and Madden, the longest running and most successful sports franchise in this history of the games industry); and is also credited with creating graphics for such notable films as Men in Black, Con Air, Independence Day, Valiant, Ant Bully and Tomorrow Never Dies.
Today, André shares his insights, ideas and overall love for gaming across academia. He founded and serves as the director of the LIVE Lab in the Department of Visualization at Texas A&M University, where he also teaches game design, game development and interactive graphics techniques. In 2014, he founded Triseum and currently serves as the CEO, inspiring students and faculty through immersive, engaging and fun learning experiences. He was named an EdTech Leadership award winner and is a renowned speaker at education and technology events, including SXSW.
Education is at the heart of everything Triseum does! We are an education gaming company that grew out of the LIVE Lab at Texas A&M University. Partnering with experts from the gaming and instructional design industries allowed us to build high quality video games that make learning fun and rewarding. Our bold curiosity means we push the boundaries of what educational games can do for students and learners. Our goal is nothing short of revolutionizing the way students learn and think about the world!
Our games are built using standard industry game development practices and cutting-edge learning design methodologies. Through our unique partnership with the LIVE Lab at Texas A&M University, we are able to develop and test many different game designs and prototypes-- always with the goal of making games that both entertain and improve student learning. Before a game goes into full production, we work with experts in education to ensure our games adhere to the most rigorous scientific standards and latest educational research. In short, our commitment to building games that help students reach educational milestones is second to none.