02 May 2019

Research Links Gameplay to Higher Scores and Stronger Learning Outcomes at Texas A&M University College Station, TX – May 2, 2019 – A calculus game developed by game-based learning company Triseum and Texas A&M is moving the needle on student achievement. Earlier this year, a study released by the university showed that students who played…

08 Mar 2019

It’s rare to look at a higher education coverage these days and not find references to the importance of data analytics. Across the student lifecycle from marketing and enrollment, to the learning experience, to alumni relations, data seems to be behind it all.

05 Mar 2019

VARIANT: LIMITS® Variant: Limits connects mathematics and game play, empowering deeper engagement with calculus content, making the learning experience more fun, and helping students succeed. WHAT DOES THE GAME DO? Through innovative educational methods and targeted learning outcomes, Variant: Limits helps students understand and retain complex calculus concepts. JUMP TO WHAT DOES THE GAME TEACH?…

27 Feb 2019

WHAT IS GBL? GBL stands for Game-Based Learning. There is some confusion around what GBL is in the field of education, and it’s often mistaken for gamification. Whereas gamification aims to incentivize an activity that a person might otherwise choose not to do (often through points or other awards), GBL helps students achieve measurable educational…

12 Dec 2018

Books have long been an accepted part of every classroom. I have visited schools all around the world and see the same picture everywhere. Books are a common staple in the educational experience for students and teachers alike.

11 Dec 2018

ARTé: Mecenas® ARTé: Mecenas is the first game in our ARTé™ collection of games with targeted learning outcomes supporting traditional college-level Art History and Art Appreciation courses. WHAT DOES THE GAME DO? ARTé: Mecenas transports students to the Italian Renaissance where they must build and maintain their financial empire as head of the Medici family. JUMP…

28 Nov 2018

Generally speaking, active learning fosters far greater curriculum engagement than say listening to a ‘sage on the stage’ or memorizing stats from a textbook. Fortunately, modern technologies, specifically video games, are making this kind of immersive, hands on learning a greater reality. Game-based learning is enabling students to walk in the shoes of both real life and imaginary characters, empowering them to interact with content in an entirely new way.

11 Sep 2018

For those of us who are at Triseum and the LIVE Lab at Texas A&M, we can attest to the countless hours of research, collaboration and testing that go into our game development processes. And while all of the results and interactions during development lead us to believe we are producing impactful games, the ultimate testament to the effectiveness of our games comes from those on the front lines–the instructors and students who are interacting with our games as part of the teaching and learning experience. We recently had a chance to sit down with some of our users and their feedback was inspiring.

21 Aug 2018

The Power of Art and the Depths of Time With ARTé: Hemut as part of the art appreciation and art history course, students discover the powerful connections between the religion and culture that created famous Egyptian architecture and artwork. This powerful video game teaches concept mastery and more as students learn about Egyptian art and…