Four Studies That Make the Case for Game-Based Learning

The case for integrating game-based learning into school curriculum is not new. Over the last 30 years, there has been an immense amount of research demonstrating the benefits of educational games. Here are a few studies that have uncovered a variety of advantages associated with using games to improve student performance and achievement.


I Knew a Video Game Would Help My Students Learn Art History, But I Didn’t Know it Would Also Help Them Learn These Three Important Things

One of the recurring observations I’ve made during my years of classroom teaching is the significance of active learning. Finding creative and engaging ways for students to be hands-on learners can be a challenge. It starts early on in the learning process. Let’s take tying shoes for example. Imagine if a child had to develop this skill and acquire this knowledge by passive observation. It would be nearly impossible. Yet, many traditional forms of instruction rely on this seemingly flat approach.

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Using Games to Teach Real World Problem Solving Skills

“When or where am I going to actually use this?” My guess is that every teacher has heard a student utter these words somewhere along the way. As teachers, it is our responsibility to capture students’ imagination to help them connect what they do in the classroom with the world around them. Yet, how can we, as teachers, help them not only acquire the educational content we are teaching, but also the ability to use content to solve real world problems?

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The Game-Based Learning Revolution in Europe: A Look at Four Key Initiatives

In recent years the European Union has aggressively invested in research on innovative approaches to education, including game-based learning and gamification. Europe’s openness to new learning strategies is encouraging. Their many successful game-based learning efforts serve as a model for games playing a critical role in improving education.

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Do Games Teach?

I recently returned from the annual NAEA convention where I had the opportunity to lead a workshop for teachers and give a keynote talk. Reflecting on the event, there seemed to be a general consensus that games do, in fact, play an important role in the teaching process.

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Five Inspiring TED Talks On Game-Based Learning

The positive role games play in the learning process has attracted significant attention from prominent thinkers. A large number of TED talks, for instance, have focused on various intellectual and emotional benefits that games offer people of all ages. A few have explicitly focused on game-based learning.

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I Introduced My Students to Variant: Limits™ and They Can’t Stop Thinking About It

I recently was asked why I use games in the classroom. Simply put, games motivate my students, which in turn motivates me. I’ve used a variety of games over the years, from simplistic and rudimentary to highly interactive and digitally advanced. While most are excellent tools for practice, I believe that immersive and sophisticated video games go beyond the ritual of practice, captivating students’ attention and empowering them to learn new and complex concepts.

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Mastery, Motivation and the Merit Behind Game-Based Learning

Remember the days of Oregon Trail? How about Where in the World is Carmen Sandiego? While learning games have been around for decades, technological advancements are creating an entirely more modern gaming experience – one where quality mirrors the digital literacy expectations of today’s student, one that entices the student to play and play again, and one that aligns a game’s outcomes with the goals of the course.

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Playing Games to Learn

Most people separate games and learning. However, to me and many others, the separation is not only artificial, it is the exact opposite. Games are filled with learning opportunities. Games are the ultimate teacher—patient, consistent and unbiased.

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How to Implement Learning Games in the Classroom Successfully

Bringing change to education is a mighty challenge. No matter how effective an educational strategy proves to be, there are numerous obstacles that stand in the way of its widespread adoption in classrooms. In addition to convincing policymakers and educational leaders that video games can serve as powerful educational tools, many educators are unsure of how to integrate games into their curriculum, whether they’re teaching in primary schools, secondary schools or universities.

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