The second webinar in our game-based learning validation study series recently aired, giving teachers a platform to share their insights from implementing our art history game, ARTé: Mecenas™, into their classrooms. The study followed classes in Norway, Poland, Portugal, Italy and Greece and was designed to empower participating teachers to consider new trends in learning models and investigate innovative technologies, all without losing site of learning outcomes.
The webinar was hosted by European Schoolnet and the replay is available here.
More than 470 students in 19 classes played ARTé: Mecenas over the 2017-2018 academic year. Collectively, teacher feedback revealed the interest and enjoyment students found in art history as a result of playing the game. The vast majority of participating teachers agreed that game had a positive impact on student motivation and engagement and one teacher even noted that the game was used an accelerator to learn the content.
During the webinar, instructors were asked the following questions and provided some keen conclusions:
What competencies did you look to foster in your students?
- Students gained research and problem-solving skills, critical and reflective thinking skills, and communicative skills.
- One of the most surprising take-aways was the creativity ARTé: Mecenas inspired in students, whereby they not only created instructional videos, but also their own imaginative scenarios, artworks and storylines.
What were students’ reactions to playing ARTé: Mecenas?
- Students were surprised at first as games are not a typical medium in their classrooms; they quickly grew to appreciate the teamwork aspect.
- Students loved that they could combine what they learned with each other, which made the learning experience more motivating and stimulating.
What was the impact of the game on student knowledge acquisition?
- ARTé: Mecenas not only improved student decision making, it proved to be a valid approach to global knowledge.
- Students learned through teamwork, were active in discussions, and supported each other to level-up in the game.
- Students shared both knowledge and strategic thinking, as well as engaged in self-assessment.
What changed in the classroom after the implementation of ARTé: Mecenas?
- Students realized they can learn, compete and have fun simultaneously.
- Students gained an appreciation for the complexities of life, strategic thinking in a business setting, and the importance of collaboration.
- Students engaged in a dialog about more than just the classroom content, but also the strategy behind the game.
Prior to our ARTé: Mecenas webinar, teachers also participated in a webinar in which they shared their insights from implementing our calculus game, Variant: Limits, into their classroom. The replay of that webinar is available here.
Both the executive summary and the complete report can be downloaded here. The study was conducted in partnership with Triseum and European Schoolnet and the results were evaluated by the University of Würzberg.