Triseum and NAEA Advance Art Education and Game-Based Learning Programs

Partnership Promotes Power of Visual Arts and Opportunities for Students to Learn in Innovative and Immersive Ways

College Station, TX and Alexandria, VA – April 10, 2018 – Game-based learning company Triseum and the National Art Education Association (NAEA) today announced a partnership to promote the power of art education, helping educators deliver comprehensive, balanced and sequential learning environments. The two organizations are working together to merge art education and game-based learning in ways that inspire active and creative learning experiences.

Triseum’s team of educators, instructional designers and gaming veterans will consult with NAEA about future developments in game-based learning. Triseum also has committed to donating a portion of the proceeds from its immersive art history game, ARTé: Mecenas, to the NAEA Art Educator Scholarship Fund. NAEA will promote Triseum’s ARTe:  Mecenas game to its members, sharing ideas and insights to advance art history courses. NAEA also will provide consultation and support for Triseum’s games in design, representing an important voice for the art education community when it comes to research and standards.

Triseum CEO and Texas A&M professor André Thomas recently presented at the NAEA National Convention in Seattle in a session that explored the impact of game-based learning on art curriculum and outcomes, as well as ways that interactive gaming technology is inspiring new opportunities for students to learn. He showcased ARTe: Mecenas and shared research demonstrating how the game has boosted student knowledge by as much as 25 percent.

“Imagination and inspiration are core to art education. Game-based learning presents an ideal way for students to express themselves and try new things, while at the same time staying engaged and motivated in the learning process,” said Thomas. “Our team shares NAEA’s passion for art education. Together, we are empowering instructors to deliver modern and interactive learning experiences.”

“Game-based learning is a dynamic way to engage learners in problem solving activities that promote critical thinking and help educators assess learning,” said NAEA Chief Learning Officer Dennis Inhulsen. “ARTé: Mecenas is a strategy game with targeted learning outcomes that support traditional college-level Art History and Art Appreciation courses.  Gameplay will reveal the interconnectedness of art patronage, economics and political pressures that surround the commissioning of famous Italian Renaissance artworks.” 

About NAEA

Founded in 1947, the National Art Education Association is the leading professional membership organization exclusively for visual arts educators. Members include elementary, middle, and high school visual arts educators; college and university professors; university students preparing to be art educators; researchers and scholars; teaching artists; administrators and supervisors; and art museum educators—as well as more than 49,000 students who are members of the National Art Honor Society.

About Triseum 
Triseum grew out of the LIVE Lab in the Department of Visualization in the College of Architecture at Texas A&M University. Education will always remain at the heart of this learning company. Partnering with industry leading experts in gaming and instructional design, Triseum creates entertainment quality, immersive learning games for foundational subjects where high school and higher education students face challenges with engagement, course completion and success. Delivering world-class digital experiences that profoundly impact students while maintaining strict learning efficacy backed by rigorous research, Triseum’s bold curiosity means pushing the boundaries of what educational games are all about. For more information, please visit

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Media Contact: Kristi Emerson | 303-885-9896 |