Triseum Partners with European Schoolnet to Launch Game-Based Learning Study Across Five Countries

Bryan, TX – September 6, 2017 – Furthering access to game-based learning across Europe and validating its impact, Triseum and European Schoolnet are collaborating with educators in Greece, Italy, Norway, Poland and Portugal to collect and analyze evidence on educational gaming experiences. The study will follow secondary education teachers and their students from each country over the 2017/2018 academic school year. Research will measure the effectiveness of game-based learning as participants use Triseum’s entertainment quality, immersive learning games to support foundational curriculum.   “We are excited to work with academic gaming innovator Triseum to learn more about the pedagogical outcomes that can be achieved through including educational games in classroom teaching,” said Dr. Agueda Gras, Science Programme Manager and Head of the Science Education Department at European Schoolnet. “In the constant pursuit to make learning as effective as possible, we are excited about the potential of educational games both in terms of the fun and immersive experiences they offer, but also the results they can produce.”   “Game-based learning’s real impact is coming to light from research like this, which measures the effectiveness and the degree to which games engage students with curriculum,” said André Thomas, CEO of Triseum and professor at Texas A&M University. “Research is the foundation for everything we do at Triseum, and we are excited to join forces with European Schoolnet to give forward-thinking faculty an opportunity to share input and shape the direction of game-based learning across Europe. We hope this study paves the way for raising game-based learning as a significant educational theme among the European Commission, Ministries of Education, teachers and students.”   As part of the validation study, Triseum will be conducting in-person training with all participating teachers on practical game-based learning approaches, helping them understand the power of game-based learning, how to navigate gaming in the classroom, and where it can have the biggest impact on the teaching and learning process. The training will not be discipline specific so that teachers will have the opportunity to collaborate across different subject matters.   Triseum will provide access to its games ARTé: Mecenas™, which transports students to the Renaissance where they commission works of art as a Medici banker, and Variant: Limits™, which brings complex calculus concepts to life in a high-stakes 3D adventure. Faculty will infuse the games into their classrooms this fall, and students will continue playing throughout the academic year so that sufficient and measurable data is obtained. European Schoolnet will lead the analysis of the results and publish the validation study upon the conclusion of the school year.   European Schoolnet works with 31 Ministries of Education members and its Future Classroom Lab (FCL) industry partners to visualize how conventional classrooms and other learning spaces can be reimagined to support teaching and learning for the 21st century. Triseum is also an FCL partner where it collaborates with policy makers, industry leaders, teachers and other education stakeholders to explore ways to create a dynamic teaching and learning ecosystem, specifically through game-based learning.