Bryan, TX – August 17, 2017 – Triseum’s award winning games are captivating students and educators, and through the company’s new direct online and pre-purchase options, Triseum is broadening access to users in North America and Europe. In addition to being able to purchase just released versions of Variant: Limits™ and ARTé: Mecenas™ through Triseum’s new online store, users can now pre-order an entire series of Triseum’s games under development at a discounted price. Plus, users who pre-order upcoming games can play-test early versions, then share feedback and see their names listed in the game credits. “Games have always served as both a fun and fundamental way to learn starting with young children, and they are proven to be effective for foundational subjects even in high school and college,” said André Thomas, CEO of Triseum and professor at Texas A&M University. “The game-based learning movement is on, and we are providing an opportunity for students, faculty, gamers and anyone who is passionate about transforming education to be part of it, from influencing game playability to the overall impact of games in and out of the classroom. It is an investment in the future of education and a chance to take an active part in revolutionizing the way we teach and learn at the highest levels.” Today also marks the launch of new versions of Triseum’s calculus and art history games. Calculus was recently ranked number one on the top ten list of courses most disliked by students in a USA Today article. Variant: Limits is designed to make calculus more enjoyable, enabling students to grasp and apply complex concepts in a high-stakes 3D adventure. Meanwhile, ARTé: Mecenas transports students to the 15th and 16th century Italian Renaissance where they commission works of art as a Medici banker. Both games include enhanced functionality and new features and are playable on a wide array of Windows and Mac OS computers. ARTé: Mecenas also includes expanded browser compatibility to Google Chrome. Triseum’s entertainment quality games, which are backed by rigorous instructional design and research, have been recognized by the CODiE Awards, Serious Play Awards and U.S. Distance Learning Association. Numerous schools at the forefront of game-based learning are already using Triseum’s games in their classrooms.
Month: August 2017
Triseum™ Student Ambassadors Expand Game-Based Learning on College Campuses
Bryan, TX – August 14, 2017 – A new model of education is taking shape on college campuses across the country, and thanks to Triseum’s student ambassador outreach program, more students and faculty are not only getting acquainted with game-based learning technology, they are play testing it and embracing it. Triseum student ambassadors are now located on over 200 U.S. college campuses with more signing on each day, providing support and resources for faculty and students who want to pursue gaming to advance the teaching and learning experience. “Today’s students have grown up playing games, and it is a natural progression for them to use games to better engage with and retain course content,” said André Thomas, CEO of Triseum and gaming professor at Texas A&M University. “Colleges and universities are continually evolving to meet students’ EdTech needs, and as more incoming freshman come to school this fall wanting to explore game-based learning, our on-site ambassadors are there to raise awareness of game-based learning and help integrate gaming into the classroom experience.” Triseum’s student ambassadors expand opportunities for their peers and instructors to partake in game-based learning. Ambassadors are available to help faculty learn about the role of gaming in education, sharing research and tips for where game-based learning can have the biggest impact. The ambassador program also allows students to participate in Triseum’s play testing community, giving students first-hand experience and enabling the company to gain valuable feedback to continually improve game playability and engagement. Student ambassadors are demonstrating the impact of game-based learning through Triseum’s art history game, ARTé: Mecenas™, and calculus game, Variant: Limits™. ARTé: Mecenas transports students to the Renaissance where they commission works of art as a Medici banker. Variant: Limits brings complex calculus concepts to life in a high-stakes adventure set in a 3D world. Triseum’s games, which involve students and faculty in the design and development process, are backed by rigorous instructional design and research and rival sophisticated entertainment games. To connect with a student ambassador on your campus or for students who are interested in joining Triseum’s ambassador program, please contact Us at sales@triseum.com.