Triseum CEO and Gaming Icon André Thomas Takes the Stage at Intentional Play Summit

Bryan, TX and Mountain View, CA – October 6, 2016 – The power of game-based learning is emerging, and this week’s Intentional Play Summit is gathering some of the biggest names in the space to explore meaningful gameplay as a means to teach and motivate. Trisuem CEO, André Thomas, is part of the impressive line-up, leading an interactive session on the impact of game-based learning in higher education, as well as lessons learned and best practices from his experience designing games that resonate with students and lead to more productive learning experiences.   “Immersing learners in an experience that they can relate to – one that transforms static course materials and creates a highly interactive encounter – creates an entirely new opportunity to engage learners,” said Thomas. “That said, effective game creation that students will buy into takes extensive expertise and research, not to mention a lot of iteration. Students are sophisticated in nature and want to connect with their content in a way that mirrors the innovation and imagination they are seeing in their games for entertainment. Highly productive game-based learning is no small task, yet when done correctly, has the potential to not only help students retain more information, but students have more fun in the process.”   Relying on his 20+ years in CGI production, most recently as the Head of Graphics – Football for EA Sports Football games, Thomas will showcase ARTé: Mecenas, Trisuem’s strategy game that transports students into the Renaissance era, enabling targeted learning outcomes designed to enhance Art History courses. In “ARTé: Mecenas – Challenges in Creating a Learning Game for the Liberal Arts,” Thomas will talk about the hurdles he and his team faced when creating the game, tactics to ensure an academically rigorous, yet enjoyable experience, and tips to avoid the pitfalls often associated with academic game development.   ARTé: Mecenas is also among a select group of games that will be featured in the Summit’s on-site arcade. Attendees will be able to demo the game and experience first-hand how students navigate through the games and how the content complements traditional Art History curriculum.   The Intentional Play Summit kicks off October 7th at The Computer History Museum in Mountain View, CA. The event was founded to inspire bigger and bolder conversations about how to make better games for learning and meaningful purpose, as well as make better use of those games.