LEADING THE GAME-BASED LEARNING REVOLUTION
Entertainment-quality learning games that make learning both fun and effective for students, faculty and learners.
Welcome to Game-Based Learning (GBL) from Triseum! The dawn of a revolution in education is upon us, where schools are beginning to use entertainment-quality learning games to help students achieve, and even surpass, learning objectives.
At Triseum, our close partnerships with key stakeholders in education mean our games — Variant: Limits™ and ARTé: Mecenas™ — are meticulously handcrafted and effective. Each game is quick and easy for students and teachers to download and start playing.
Best of all? Early studies show that students achieve higher levels of knowledge gain as a result of playing our games.
We’ve grown up playing games. We learned to slay dragons, save the princess and defeat legendary foes. At Triseum, we are combining the power and fun of games with the science of instruction to help students achieve break-through learning. Indeed, our approach to game-based learning is evidence based, classroom tested and student approved– and it promises to transform education as we know it. We aren’t talking about teaching with games, but teaching through games.
ARTé: Mecenas is the first game in our ARTé suite, which supports student achievement in Art History and Art Appreciation courses. By playing a Medici banker during the Italian Renaissance, students also learn financial literacy and decision making skills that will last a lifetime.
Variant: Limits is a third-person exploration game based on calculus limits that also supports student advancement in STEM education. The game poses a series of real-world calculus challenges to help players master abstract topics related to calculus limits.